A graphics card animation that heats up, then dives through the cooler into the silicon. Copy the prompt into Claude, change the brand and specs, render the MP4.
A glossy black triple-fan graphics card stands on a grey studio backdrop. Load hits, fans spin up, the die glows white-hot and heatpipes pull heat into the fins. The camera then dives through the fan, fin stack, mirror die and copper interconnect down to switching transistors, and pulls back out.
Edit the brand, counter label, transistor count in billions, base and boost clocks, plus the signal, thermal hot, cold and amber colours and the backdrop. The 14-second vertical format fits TikTok, Reels and Shorts, and works for hardware launches and chip explainers.
0 to 1 s, hero: card on the seamless, low three-quarter from the top edge, slow push. Cold windows snap onto the fin stack (0.30 s) and top fan (0.62 s). Frame 0 already shows the…
1 to 2 s: macro on the middle fan hub.
2 to 3 s, load: a small camera jolt, fans spin up with real spin-up physics, grazing macro cuts. A readout rises: [GPU LOAD] 0 to 100%, [1.20 to 2.80 GHz].
3 to 4 s, X-ray: front-on, full-frame heat camera, die amber to white, heat running out along the pipes.
4 to 5 s: three-quarter, fins glowing warm. Readout lands 100% at 4.6 s, leaves 4.86 s.
5 to 6 s, dive: one log-accelerating camera line from 420 mm to 62 mm, aimed along the fin planes, through the spinning fan (heat glowing through the blades), a full-frame wipe at 5.3 s hides…
6 to 7 s, die: top-down, the square grows into a full-frame thermal floorplan, clears onto mirror silicon.
7 to 9 s, city: descend over the copper avenues, then straight down through the layers with a slow yaw. Counter rises to [76] [BILLION TRANSISTORS].
9 to 11 s, transistors: steep over the FinFET array, then across the fins with gates receding. Counter lands at 10.2 s.
11 to 12 s, pull: the dive reversed out of the spinning fan to the whole card.
Build the chip worlds as instanced geometry
Interconnect city: six copper layers alternating direction, wide global wires on top to fine dense wires below, gaps so the lattice stays see-through, vias where wires cross. A per-instance attribute…
Transistor floor: a plane below the city drawing rows of gates that flash on a clock wave plus seeded random flashes.
FinFET rows: tapered fins in rows of three, metal gates with spacers across them. Leave out the source/drain so fins stay visible between gates; they glow under switching gates and…
How the prompt opens
Make a silent 14-second, 9:16 (1080x1920), 30 fps product film in Three.js. A glossy black triple-fan graphics card stands on a grey studio seamless. Flat gradient rectangles slide over the frame like a thermal camera, re-colouring whatever is behind them. Load hits, the fans spin up, the die goes white-hot and copper heatpipes drag the heat into the fins. Then one unbroken camera line dives through the spinning fan, down the fin stack, onto the mirror die, through a glowing copper city of interconnect and down to rows of transistors switching as light, before pulling back out to the hero card and [your brand, e.g. an invented card called HALCYON X9]. Swap in your own name, numbers and colours.
The full prompt runs 1,100 words. Copy it free (2 a day) from this page.
Copy the prompt into Claude, or pull the scene into Claude Code and render the MP4 on your machine: how it works.