A macro 3D watch film: a steel field watch stays still while four sweeps turn slate to sand, moss, ice and studio. Copy it into Claude and make your own.
A steel field watch stands on wet slate, shot from just above the floor so it sits on the horizon. Its reflection shows in a puddle while drips ring the surface. At 3, 6, 9 and 12 seconds a ragged front sweeps across, swapping the ground to sand, moss, ice, then studio, as frost climbs the case and melts.
Change the brand and model names, the closing line, the dial time, and colours for accent, case steel, dial, lume, end card type and the slate ground. It suits outdoor watch launches, product teasers and 16:9 end cards for YouTube, websites or presentations.
0 to 3 s, slate. Frame 0 is already a full image: watch, its mirror image in a puddle, lume glowing, a drip ring spreading. Drips land at 1.0 and 2.0 s.
Sweeps cross the watch exactly at 3, 6, 9 and 12 s. Each takes 1 s: enters frame left 0.5 s before, leaves right 0.5 s after.
3 to 6 sand, 6 to 9 moss, 9 to 12 ice. Frost climbs the case from 9.5 s, reaches the bezel at 10.5, full cover at 11.5. 12 to 15 studio, frost melts off.
Type: brand at 12.25 s as the accent rule draws, model at 12.5, both gone by 13.5. [Closing line] lands at 14.0, last word on the beat.
Metronome: the seconds hand ticks every second, starting 2 frames early with a back-eased overshoot so it lands on the beat.
One ground mesh that is all five worlds
A dense grid (300 x 520) whose rows space out logarithmically from 1.5 to 140 cm. The vertex shader displaces it per world; the fragment shader rebuilds the normal by…
Worlds: slate is terraced fbm ledges with hollows flooded to a mirror (roughness 0.012) carrying three drip ripples; sand is skewed-sine wind ripples drifting downwind, mounded against the lugs; moss…
The front: distance = front position minus x, plus fbm for a ragged edge. Height and material blend across 0.6 cm, a small rolling crest rides the edge, and far…
Wet mirror: render the watch from a camera mirrored below the ground into a mipmapped target and sample it in screen space, offset by the ground normal and blurred by…
How the prompt opens
Make a 15-second, 16:9 (1920x1080, 30 fps) Three.js product film. A steel field watch stands on the ground at macro scale, filmed from under a centimetre off the floor so it sits on the horizon like a small planet. Four times, a ragged front sweeps left to right and rewrites the ground, sky and light around a watch that never moves: wet slate, desert sand, moss, ice, then a clean studio for the end card. The brand is an invented example (e.g. an outdoor watch brand called TERN, model Field 40): swap in [your brand], [your model name], [your closing line] and [your colours].
The full prompt runs 1,116 words. Copy it free (2 a day) from this page.
Copy the prompt into Claude, or pull the scene into Claude Code and render the MP4 on your machine: how it works.