Quantum computer animation in 9:16: a thermal camera dives down a gold cryostat to one glowing qubit. Copy the prompt into Claude and edit it.
A gold dilution refrigerator hangs in a dark studio while thermal-camera windows slam over it on the beat, white-hot at the top and navy at the base. The camera descends plate by plate with a live kelvin counter, dives into the chip, and shows a qubit as a Bloch sphere at 0, 1, then both.
Change the hook headline, qubit line, closing line and brand, plus the plating, qubit, excited and thermal colours and the studio backdrop. The 9:16 frame suits Reels, TikTok and Shorts, and 16 seconds is enough for a product teaser or a quick explainer on how qubits work.
0-1 s, hook. Low three-quarter macro under the bottom plate, looking up the gold stack, pushing in. An ice window slams in from the right at 0.1 s. Top-left HUD: "MIXING CHAMBER", a huge [0.010] K…
1-2 s. The whole chandelier, slow turn. A window fitted to the chandelier's projected bounds wipes left to right, turning gold into thermal live: hot top, cold bottom. [COLDER THAN SPACE] at the top.
2-5 s, descent. Three one-second shots past the 50 K plate, the 4 K plate and the still, each from outside the rim on a long lens at the same downward speed, alternating sides. A window…
5-6 s. Over the open gold chip package, then an exponential (log-distance) zoom from 26 to 2 cm onto the chip; a small window opens on the package; counter 0.9 to 0.010 K.
6-7.5 s, qubit. Micro world: a Bloch sphere grows out of one cross-shaped qubit, arrow at 0, HUD bars "0 100% / 1 0%". At 7.0 s the arrow flips to 1 with an overshoot, turns…
7.5-10 s. Low against the chip's mirror reflections: the arrow tips to the equator and spins, bars 50/50. [A QUBIT IS / 0 AND 1 AT ONCE] at the bottom over a scrim. At 9.0 s…
10-11.5 s, link. Two coupled qubits, A and B. The coupler glows, a drive pulse runs to A, and at 10.9 s both flip on the same frame, amber, each with a "HOT" window.
11.5-13 s, register. Top-down on the 2x4 chip, pulling back as qubits light in pairs from the centre out, 0.24 s apart. "STATES AT ONCE" doubles 2 to [256]. At 12.5 s one window covers all…
13-14.5 s, out. The register shrinks into the gold package under the bottom plate, then a log pull-out to the whole chandelier. [ONE ANSWER FROM EVERY PATH] over clean dark space.
14.5-16 s, hero. The chandelier turns about 30 degrees and rises. A white-hot band of light climbs from the chip to the top flange in 0.6 s; as it lands (15.27 s) [QORE] scales from 1.14…
Light, lens and finish
Procedural PMREM studio: near-black room, hard thin strip lights, a hot top card, soft side cards so plate tops read polished gold. One key light. Metal roughness 0.15 to 0.21.
Exterior background: near-black, deep-navy falloff behind the hero, faint stars, fbm cold vapour pooling off the bottom stage. The micro world gets a dimmer environment and slate fog.
4x MSAA half-float targets, adaptive accumulation motion blur, gather depth of field, low bloom with highlights clamped so gold never blows white, ACES, vignette, film grain.
Bloch spheres are additive light in their own depth-tested pass: fresnel shell, equator, meridians, ice bead at 0, amber bead at 1. Superposition adds a banded cold/hot sweep trailing the…
How the prompt opens
Make a 16-second, 9:16 (1080x1920), 30 fps explainer in Three.js. A glossy gold dilution-refrigerator "chandelier" hangs in a near-black studio while thermal-camera windows slam over it on the beat, re-colouring it white-hot at the top and deep navy at the base. The camera descends plate by plate with a live kelvin counter, dives into the chip, shows a qubit as a glowing Bloch sphere at 0, at 1, then both at once, links two qubits, lights a register of eight, and pulls back out to the whole chandelier as [your brand, e.g. an invented quantum company called QORE] lands. Swap in your own lines, numbers and colours.
The full prompt runs 1,115 words. Copy it free (2 a day) from this page.
Copy the prompt into Claude, or pull the scene into Claude Code and render the MP4 on your machine: how it works.